METHOD GUIDE ● SNAPSHOT

DonutSMP Auto-brewing Turtle Master potions

Data updated Sep 18, 01:48 PM UTC
Potion in DonutSMP

CraftingMid-gameMedium risk

Auto-brewing Turtle Master potions

Price-dependent coins/hr180–360 potions/hr estimated · check variant sale price

An auto brewer can produce Turtle Master potions while you manage ingredients and sales. This guide estimates the regular drinkable version, with two 20-second brewing stages per batch of three. One stand has a theoretical brewing limit of 270 potions/hr before handling delays. The planning range of 180–360/hr assumes one or two stands. The site does not currently track a separate Turtle Master sale price, so generic potion prices are not used to claim live profit. At the Sep 18 ingredient snapshot, a batch costs about 68.4K using buy-order inputs, or 103.8K using AH inputs and a shell crafted from five scutes. That is about 22.8K or 34.6K per potion, including bottles, nether wart and fuel. Formula: (actual sale price minus ingredient cost per potion) × potions sold per hour. At an illustrative 65K sale price, 180–360 sales/hr earns about 7.6–15.2M with buy-order inputs or 5.5–10.9M with AH inputs. The 65K price is an example, not an observed Turtle Master listing. Setup, fees, unsold stock and your time are excluded; order fills and sales can reduce the result.

  • CategoryCrafting
  • RiskMedium

How to do it

What you need
  1. Build a timed auto brewer with 1–2 brewing stands, ingredient feeds and output storage. Use a design that waits for both brewing stages before unloading.
  2. Fill three bottles with water. Brew them with one nether wart to make awkward potions, then one turtle shell to make three regular Turtle Master potions.
  3. Budget 0.1 blaze powder per three-potion batch: two brewing operations, with 20 operations fueled by one powder.
  4. Use unenchanted shells. Compare buying a shell against crafting one from five turtle scutes. Refill water bottles and supplies as needed.
  5. Check the sale price for regular Turtle Master potions specifically before making stock. Splash, extended and enhanced versions require extra ingredients and brewing time.
  6. Allow for storage, restocking and sales: 180–360 potions/hr is a planning range for 1–2 stands, not measured server output. Only sold potions produce income.
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