METHOD GUIDE ● SNAPSHOT
DonutSMP Auto-brewing Turtle Master potions
CraftingMid-gameMedium risk
Auto-brewing Turtle Master potions
Price-dependent coins/hr180–360 potions/hr estimated · check variant sale price
An auto brewer can produce Turtle Master potions while you manage ingredients and sales. This guide estimates the regular drinkable version, with two 20-second brewing stages per batch of three. One stand has a theoretical brewing limit of 270 potions/hr before handling delays. The planning range of 180–360/hr assumes one or two stands. The site does not currently track a separate Turtle Master sale price, so generic potion prices are not used to claim live profit. At the Sep 18 ingredient snapshot, a batch costs about 68.4K using buy-order inputs, or 103.8K using AH inputs and a shell crafted from five scutes. That is about 22.8K or 34.6K per potion, including bottles, nether wart and fuel. Formula: (actual sale price minus ingredient cost per potion) × potions sold per hour. At an illustrative 65K sale price, 180–360 sales/hr earns about 7.6–15.2M with buy-order inputs or 5.5–10.9M with AH inputs. The 65K price is an example, not an observed Turtle Master listing. Setup, fees, unsold stock and your time are excluded; order fills and sales can reduce the result.
- CategoryCrafting
- RiskMedium
How to do it
What you need
- Brewing Stand
- Hopper
- Chest
- Glass Bottle
- Nether Wart
- Turtle Shell
- Blaze Powder
- Water source and a timed ingredient feed
- Build a timed auto brewer with 1–2 brewing stands, ingredient feeds and output storage. Use a design that waits for both brewing stages before unloading.
- Fill three bottles with water. Brew them with one nether wart to make awkward potions, then one turtle shell to make three regular Turtle Master potions.
- Budget 0.1 blaze powder per three-potion batch: two brewing operations, with 20 operations fueled by one powder.
- Use unenchanted shells. Compare buying a shell against crafting one from five turtle scutes. Refill water bottles and supplies as needed.
- Check the sale price for regular Turtle Master potions specifically before making stock. Splash, extended and enhanced versions require extra ingredients and brewing time.
- Allow for storage, restocking and sales: 180–360 potions/hr is a planning range for 1–2 stands, not measured server output. Only sold potions produce income.