VILLAGER TRADES ● SNAPSHOT
Villager Trades
Updated Sep 3, 01:14 AM UTC
Profitability buys every “Give” item at its current market price, values every “Get” item at its full AH price, and shows profit before villager discounts.
Farmer
Composter→
TRADE PROFIT+5006.3% ROIViability S · 88
Novice→
TRADE PROFIT+5.4K172% ROIViability S · 88
Novice→
TRADE PROFIT+4.8K127% ROIViability S · 88
Novice→
TRADE PROFIT+7.3K346% ROIViability S · 85
Novice→
TRADE PROFIT+6.6K343% ROIViability S · 88
Apprentice→
TRADE PROFIT+4.1K197% ROIViability A · 70
Apprentice→
TRADE PROFIT+7.4K687% ROIViability S · 88
Journeyman→
TRADE PROFIT+38K1.8K% ROIViability A · 69
Journeyman→
TRADE PROFIT+47K2.2K% ROIViability B · 61
Expert→
TRADE PROFIT+21K326% ROIViability S · 91
Master→
TRADE PROFIT+7K112% ROIViability A · 74
MasterFisherman
Barrel→
TRADE PROFIT+5.1K147% ROIViability S · 88
Novice→
TRADE PROFIT+4.8K130% ROIViability S · 88
Novice+
→TRADE PROFIT−2.1K-18% ROIViability A · 71
Novice→
TRADE PROFIT−15K-63.5% ROIViability S · 88
Apprentice→
TRADE PROFIT+8.1K2.1K% ROIViability S · 88
Journeyman→any boat
TRADE PROFIT—needs pricesViability S · 88
MasterFletcher
Fletching Table→the classic renewable emerald trade
TRADE PROFIT+8.4K6.5K% ROIViability S · 88
Novice→
TRADE PROFIT+1.5K72.6% ROIViability A · 77
Novice→
TRADE PROFIT+8K1.7K% ROIViability S · 88
Apprentice+
→TRADE PROFIT+7K237% ROIViability A · 79
Apprentice→
TRADE PROFIT+6.1K253% ROIViability S · 88
Journeyman→
TRADE PROFIT−7.5K-46.9% ROIViability S · 88
Expert→often enchanted
TRADE PROFIT+33K198% ROIViability A · 64
Master→
TRADE PROFIT−118K-93.3% ROIViability S · 88
MasterShepherd
Loom→
TRADE PROFIT−5K-37% ROIViability S · 88
Novice→
TRADE PROFIT+18K848% ROIViability A · 72
Novice→
TRADE PROFIT+8.4K13K% ROIViability S · 88
Apprentice→crafted into carpet sells more
TRADE PROFIT−5.1K-80.4% ROIViability S · 81
Journeyman→
TRADE PROFIT−2K-32% ROIViability B · 55
Expert→
TRADE PROFIT+144K2.3K% ROIViability B · 51
MasterLibrarian
Lectern→cheap renewable from sugar cane
TRADE PROFIT−1.1K-11.5% ROIViability S · 88
Novice→random enchant — reroll lectern for Mending
TRADE PROFIT+52K273% ROIViability A · 68
Novice→patched on some servers
TRADE PROFIT+45K2.1K% ROIViability S · 87
Novice→
TRADE PROFIT—needs pricesViability S · 88
Apprentice→
TRADE PROFIT+4.7K126% ROIViability S · 88
Journeyman→
TRADE PROFIT+2972.8% ROIViability A · 77
Master→treasure enchants capped at 64
TRADE PROFIT−64K-47.5% ROIViability A · 68
MasterCartographer
Cartography Table→
TRADE PROFIT−1.1K-11.5% ROIViability S · 88
Novice+
→leads to a MonumentTRADE PROFIT—needs pricesViability D · 11
Apprentice+
→leads to a MansionTRADE PROFIT—needs pricesViability D · 11
Journeyman→
TRADE PROFIT+93K553% ROIViability C · 30
MasterCleric
Brewing Stand→best use for zombie-farm drops
TRADE PROFIT−34K-79.8% ROIViability S · 88
Novice→
TRADE PROFIT−1.5K-72.1% ROIViability S · 90
Novice→
TRADE PROFIT+2.2K34.9% ROIViability S · 88
Apprentice→
TRADE PROFIT−133K-94% ROIViability S · 88
Journeyman→
TRADE PROFIT−1.9K-22.6% ROIViability S · 90
Journeyman→
TRADE PROFIT—needs pricesViability S · 88
Expert→pearls without fighting Endermen
TRADE PROFIT−10K-98.8% ROIViability S · 96
Expert→
TRADE PROFIT+80010.4% ROIViability S · 88
Master→the XP-bottle money printer — pair with an emerald crop hall
TRADE PROFIT+2.8K44.3% ROIViability S · 98
MasterArmorer
Blast Furnace→
TRADE PROFIT+3K53.2% ROIViability S · 88
Novice+
→TRADE PROFIT+29K270% ROIViability A · 66
Novice→
TRADE PROFIT+7.2K564% ROIViability S · 88
Apprentice→
TRADE PROFIT+5.4K174% ROIViability S · 88
Journeyman→
TRADE PROFIT+7009% ROIViability S · 88
Journeyman+
→TRADE PROFIT+22K46.5% ROIViability A · 65
Expert+
→often enchantedTRADE PROFIT+35K99.4% ROIViability A · 66
MasterToolsmith
Smithing Table→
TRADE PROFIT+3K53.2% ROIViability S · 88
Novice+
→TRADE PROFIT+6.6K272% ROIViability B · 59
Novice→
TRADE PROFIT+7.2K564% ROIViability S · 88
Apprentice→
TRADE PROFIT+8K1.5K% ROIViability S · 88
Journeyman→
TRADE PROFIT+7009% ROIViability S · 88
Journeyman+
→often enchantedTRADE PROFIT+592K1.4K% ROIViability A · 64
Expert+
→often enchantedTRADE PROFIT+84K240% ROIViability A · 70
MasterWeaponsmith
Grindstone→
TRADE PROFIT+3K53.2% ROIViability S · 88
Novice+
→TRADE PROFIT+13K202% ROIViability A · 72
Novice→
TRADE PROFIT+7.2K564% ROIViability S · 88
Apprentice→
TRADE PROFIT+8.1K1.9K% ROIViability S · 88
Journeyman→
TRADE PROFIT+7009% ROIViability S · 88
Journeyman+
→often enchantedTRADE PROFIT+3.9K11.1% ROIViability A · 68
MasterLeatherworker
Cauldron→
TRADE PROFIT+5.1K152% ROIViability S · 88
Novice→
TRADE PROFIT+8K1.7K% ROIViability S · 88
Apprentice→
TRADE PROFIT+7.2K575% ROIViability S · 88
Journeyman→
TRADE PROFIT—needs pricesViability S · 88
Expert→most reliable saddle source
TRADE PROFIT−9.6K-76.2% ROIViability A · 68
MasterMason
Stonecutter→
TRADE PROFIT+7.8K1K% ROIViability S · 88
Novice→
TRADE PROFIT+25K1.2K% ROIViability B · 51
Novice→
TRADE PROFIT+8.1K2K% ROIViability S · 88
Apprentice→also andesite/diorite
TRADE PROFIT+8.2K2.6K% ROIViability S · 88
Journeyman→
TRADE PROFIT+6.1K254% ROIViability S · 88
Expert→
TRADE PROFIT+4K190% ROIViability A · 75
MasterButcher
Smoker→
TRADE PROFIT+6.5K334% ROIViability S · 88
Novice→
TRADE PROFIT+8.3K3.6K% ROIViability S · 88
Novice→
TRADE PROFIT+3K53.2% ROIViability S · 88
Apprentice→
TRADE PROFIT+1.5K21.4% ROIViability S · 88
Journeyman→
TRADE PROFIT+8.3K3.5K% ROIViability S · 88
MasterWandering Trader
— spawns randomly —→
TRADE PROFIT−834-39.7% ROIViability B · 49
Any→
TRADE PROFIT−10K-94.8% ROIViability A · 72
Any→
TRADE PROFIT−2.1K-97.8% ROIViability A · 78
Any→
TRADE PROFIT−9.7K-77.1% ROIViability A · 69
Any→sold; not a buyer
TRADE PROFIT−1.1K-52.4% ROIViability A · 65
AnyAd space — activates once AdSense is configured in
app/ad-config.jsonITEM INSPECTOR
Netherite IngotS
netherite_ingot
BEST AVAILABLE PRICE5M
—7DORDER BUY5M
AH SELL5.1M
MARGIN+100K
Market action
Potential 100K profit.