VILLAGER TRADES ● SNAPSHOT

Villager Trades

Updated Sep 3, 01:14 AM UTC
Profitability buys every “Give” item at its current market price, values every “Get” item at its full AH price, and shows profit before villager discounts.

Farmer

Composter
TRADE PROFIT+5006.3% ROIViability S · 88
Novice
TRADE PROFIT+5.4K172% ROIViability S · 88
Novice
TRADE PROFIT+4.8K127% ROIViability S · 88
Novice
TRADE PROFIT+7.3K346% ROIViability S · 85
Novice
TRADE PROFIT+6.6K343% ROIViability S · 88
Apprentice
TRADE PROFIT+4.1K197% ROIViability A · 70
Apprentice
TRADE PROFIT+7.4K687% ROIViability S · 88
Journeyman
TRADE PROFIT+38K1.8K% ROIViability A · 69
Journeyman
TRADE PROFIT+47K2.2K% ROIViability B · 61
Expert
TRADE PROFIT+21K326% ROIViability S · 91
Master
TRADE PROFIT+7K112% ROIViability A · 74
Master

Fisherman

Barrel
TRADE PROFIT+5.1K147% ROIViability S · 88
Novice
TRADE PROFIT+4.8K130% ROIViability S · 88
Novice
+
TRADE PROFIT−2.1K-18% ROIViability A · 71
Novice
TRADE PROFIT−15K-63.5% ROIViability S · 88
Apprentice
TRADE PROFIT+8.1K2.1K% ROIViability S · 88
Journeyman
any boat
TRADE PROFITneeds pricesViability S · 88
Master

Fletcher

Fletching Table
the classic renewable emerald trade
TRADE PROFIT+8.4K6.5K% ROIViability S · 88
Novice
TRADE PROFIT+1.5K72.6% ROIViability A · 77
Novice
TRADE PROFIT+8K1.7K% ROIViability S · 88
Apprentice
+
TRADE PROFIT+7K237% ROIViability A · 79
Apprentice
TRADE PROFIT+6.1K253% ROIViability S · 88
Journeyman
TRADE PROFIT−7.5K-46.9% ROIViability S · 88
Expert
often enchanted
TRADE PROFIT+33K198% ROIViability A · 64
Master
TRADE PROFIT−118K-93.3% ROIViability S · 88
Master

Shepherd

Loom
TRADE PROFIT−5K-37% ROIViability S · 88
Novice
TRADE PROFIT+18K848% ROIViability A · 72
Novice
TRADE PROFIT+8.4K13K% ROIViability S · 88
Apprentice
crafted into carpet sells more
TRADE PROFIT−5.1K-80.4% ROIViability S · 81
Journeyman
TRADE PROFIT−2K-32% ROIViability B · 55
Expert
TRADE PROFIT+144K2.3K% ROIViability B · 51
Master

Librarian

Lectern
cheap renewable from sugar cane
TRADE PROFIT−1.1K-11.5% ROIViability S · 88
Novice
random enchant — reroll lectern for Mending
TRADE PROFIT+52K273% ROIViability A · 68
Novice
patched on some servers
TRADE PROFIT+45K2.1K% ROIViability S · 87
Novice
TRADE PROFITneeds pricesViability S · 88
Apprentice
TRADE PROFIT+4.7K126% ROIViability S · 88
Journeyman
TRADE PROFIT+2972.8% ROIViability A · 77
Master
treasure enchants capped at 64
TRADE PROFIT−64K-47.5% ROIViability A · 68
Master

Cartographer

Cartography Table
TRADE PROFIT−1.1K-11.5% ROIViability S · 88
Novice
+
leads to a Monument
TRADE PROFITneeds pricesViability D · 11
Apprentice
+
leads to a Mansion
TRADE PROFITneeds pricesViability D · 11
Journeyman
TRADE PROFIT+93K553% ROIViability C · 30
Master

Cleric

Brewing Stand
best use for zombie-farm drops
TRADE PROFIT−34K-79.8% ROIViability S · 88
Novice
TRADE PROFIT−1.5K-72.1% ROIViability S · 90
Novice
TRADE PROFIT+2.2K34.9% ROIViability S · 88
Apprentice
TRADE PROFIT−133K-94% ROIViability S · 88
Journeyman
TRADE PROFIT−1.9K-22.6% ROIViability S · 90
Journeyman
TRADE PROFITneeds pricesViability S · 88
Expert
pearls without fighting Endermen
TRADE PROFIT−10K-98.8% ROIViability S · 96
Expert
TRADE PROFIT+80010.4% ROIViability S · 88
Master
the XP-bottle money printer — pair with an emerald crop hall
TRADE PROFIT+2.8K44.3% ROIViability S · 98
Master

Armorer

Blast Furnace
TRADE PROFIT+3K53.2% ROIViability S · 88
Novice
+
TRADE PROFIT+29K270% ROIViability A · 66
Novice
TRADE PROFIT+7.2K564% ROIViability S · 88
Apprentice
TRADE PROFIT+5.4K174% ROIViability S · 88
Journeyman
TRADE PROFIT+7009% ROIViability S · 88
Journeyman
+
TRADE PROFIT+22K46.5% ROIViability A · 65
Expert
+
often enchanted
TRADE PROFIT+35K99.4% ROIViability A · 66
Master

Toolsmith

Smithing Table
TRADE PROFIT+3K53.2% ROIViability S · 88
Novice
+
TRADE PROFIT+6.6K272% ROIViability B · 59
Novice
TRADE PROFIT+7.2K564% ROIViability S · 88
Apprentice
TRADE PROFIT+8K1.5K% ROIViability S · 88
Journeyman
TRADE PROFIT+7009% ROIViability S · 88
Journeyman
+
often enchanted
TRADE PROFIT+592K1.4K% ROIViability A · 64
Expert
+
often enchanted
TRADE PROFIT+84K240% ROIViability A · 70
Master

Weaponsmith

Grindstone
TRADE PROFIT+3K53.2% ROIViability S · 88
Novice
+
TRADE PROFIT+13K202% ROIViability A · 72
Novice
TRADE PROFIT+7.2K564% ROIViability S · 88
Apprentice
TRADE PROFIT+8.1K1.9K% ROIViability S · 88
Journeyman
TRADE PROFIT+7009% ROIViability S · 88
Journeyman
+
often enchanted
TRADE PROFIT+3.9K11.1% ROIViability A · 68
Master

Leatherworker

Cauldron
TRADE PROFIT+5.1K152% ROIViability S · 88
Novice
TRADE PROFIT+8K1.7K% ROIViability S · 88
Apprentice
TRADE PROFIT+7.2K575% ROIViability S · 88
Journeyman
TRADE PROFITneeds pricesViability S · 88
Expert
most reliable saddle source
TRADE PROFIT−9.6K-76.2% ROIViability A · 68
Master

Mason

Stonecutter
TRADE PROFIT+7.8K1K% ROIViability S · 88
Novice
TRADE PROFIT+25K1.2K% ROIViability B · 51
Novice
TRADE PROFIT+8.1K2K% ROIViability S · 88
Apprentice
also andesite/diorite
TRADE PROFIT+8.2K2.6K% ROIViability S · 88
Journeyman
TRADE PROFIT+6.1K254% ROIViability S · 88
Expert
TRADE PROFIT+4K190% ROIViability A · 75
Master

Butcher

Smoker
TRADE PROFIT+6.5K334% ROIViability S · 88
Novice
TRADE PROFIT+8.3K3.6K% ROIViability S · 88
Novice
TRADE PROFIT+3K53.2% ROIViability S · 88
Apprentice
TRADE PROFIT+1.5K21.4% ROIViability S · 88
Journeyman
TRADE PROFIT+8.3K3.5K% ROIViability S · 88
Master

Wandering Trader

— spawns randomly —
TRADE PROFIT−834-39.7% ROIViability B · 49
Any
TRADE PROFIT−10K-94.8% ROIViability A · 72
Any
TRADE PROFIT−2.1K-97.8% ROIViability A · 78
Any
TRADE PROFIT−9.7K-77.1% ROIViability A · 69
Any
sold; not a buyer
TRADE PROFIT−1.1K-52.4% ROIViability A · 65
Any