DonutSMPTerminal

DonutSMP Villager Trades

Data updated Oct 19, 01:52 AM UTC
Profitability buys every “Give” item at its current market price, values every “Get” item at its full AH price, and shows profit before villager discounts.

Farmer

Composter
TRADE PROFIT−8.7K-86% ROIViability A · 79
Novice
TRADE PROFIT+23620.2% ROIViability A · 79
Novice
TRADE PROFIT−596-29.8% ROIViability A · 79
Novice
TRADE PROFIT+30K3.6K% ROIViability S · 83
Novice
TRADE PROFIT+890172% ROIViability A · 79
Apprentice
TRADE PROFIT+8.2K1K% ROIViability A · 62
Apprentice
TRADE PROFIT+946206% ROIViability A · 79
Journeyman
TRADE PROFIT+27K3.3K% ROIViability A · 63
Journeyman
TRADE PROFIT+497K61K% ROIViability B · 51
Expert
TRADE PROFIT+12K470% ROIViability S · 89
Master
TRADE PROFIT−792-32.4% ROIViability A · 63
Master

Fisherman

Barrel
TRADE PROFIT−3.4K-70.5% ROIViability A · 79
Novice
TRADE PROFIT+796130% ROIViability A · 79
Novice
TRADE PROFIT+1.2K451% ROIViability A · 79
Apprentice
TRADE PROFIT+1068.2% ROIViability A · 79
Journeyman
TRADE PROFITNo dataneeds pricesViability A · 79
Master

Fletcher

Fletching Table
→Emerald in DonutSMP1× Emerald1.4K ea · 1.4K totalthe classic renewable emerald trade
TRADE PROFIT+1.2K528% ROIViability A · 79
Novice
TRADE PROFIT+7.9K973% ROIViability S · 95
Novice
TRADE PROFIT+1.1K441% ROIViability A · 79
Apprentice
TRADE PROFIT+22K1.8K% ROIViability A · 67
Apprentice
TRADE PROFIT−1.9K-57.8% ROIViability A · 79
Journeyman
TRADE PROFIT+18214.9% ROIViability A · 79
Expert
TRADE PROFIT+18K283% ROIViability A · 74
Master
TRADE PROFIT+16613.4% ROIViability A · 79
Master

Shepherd

Loom
TRADE PROFIT−22K-94% ROIViability A · 79
Novice
TRADE PROFIT+49K6K% ROIViability A · 63
Novice
TRADE PROFIT+806134% ROIViability A · 79
Apprentice
TRADE PROFIT−510-20.8% ROIViability A · 74
Journeyman
TRADE PROFIT+13K536% ROIViability A · 65
Expert
TRADE PROFIT+30K1.2K% ROIViability B · 53
Master

Librarian

Lectern
TRADE PROFIT−2.4K-63.4% ROIViability A · 79
Novice
→Enchanted Book in DonutSMP1× Enchanted Book71K ea · 71K totalrandom enchant — reroll lectern for Mending
TRADE PROFIT+63K861% ROIViability A · 69
Novice
TRADE PROFIT+52K6.3K% ROIViability S · 84
Novice
TRADE PROFIT−5K-78% ROIViability A · 79
Apprentice
TRADE PROFIT+756116% ROIViability A · 79
Journeyman
TRADE PROFIT+15K363% ROIViability A · 71
Master
TRADE PROFIT+18K35.1% ROIViability A · 69
Master

Cartographer

Cartography Table
TRADE PROFIT−2.4K-63.4% ROIViability A · 79
Novice
TRADE PROFITNo dataneeds pricesViability D · 11
Apprentice
TRADE PROFITNo dataneeds pricesViability D · 11
Journeyman
TRADE PROFIT+93K1.4K% ROIViability C · 35
Master

Cleric

Brewing Stand
TRADE PROFIT+1.3K1.4K% ROIViability A · 79
Novice
TRADE PROFIT−462-56.6% ROIViability S · 86
Novice
TRADE PROFIT−6.1K-81.3% ROIViability A · 79
Apprentice
TRADE PROFIT−5.2K-78.7% ROIViability A · 79
Journeyman
TRADE PROFIT−798-24.4% ROIViability S · 89
Journeyman
TRADE PROFITNo dataneeds pricesViability A · 79
Expert
TRADE PROFIT−4K-97.8% ROIViability S · 94
Expert
TRADE PROFIT−12K-89.3% ROIViability A · 79
Master
→Bottle o' Enchanting in DonutSMP1× Bottle o' Enchanting9.1K ea · 9.1K totalthe XP-bottle money printer — pair with an emerald crop hall
TRADE PROFIT+6.6K271% ROIViability S · 96
Master

Armorer

Blast Furnace
TRADE PROFIT+49153.7% ROIViability A · 79
Novice
TRADE PROFIT+16613.4% ROIViability A · 79
Apprentice
TRADE PROFIT−1.6K-53.1% ROIViability A · 79
Journeyman
TRADE PROFIT−5.4K-79.3% ROIViability A · 79
Journeyman
TRADE PROFIT+27K156% ROIViability A · 77
Master

Toolsmith

Smithing Table
TRADE PROFIT+49153.7% ROIViability A · 79
Novice
TRADE PROFIT+16613.4% ROIViability A · 79
Apprentice
TRADE PROFIT+1.1K369% ROIViability A · 79
Journeyman
TRADE PROFIT−5.4K-79.3% ROIViability A · 79
Journeyman
TRADE PROFIT+4K19.5% ROIViability A · 75
Expert
TRADE PROFIT+12K68.9% ROIViability S · 82
Master

Weaponsmith

Grindstone
TRADE PROFIT+49153.7% ROIViability A · 79
Novice
TRADE PROFIT+16613.4% ROIViability A · 79
Apprentice
TRADE PROFIT+1.2K486% ROIViability A · 79
Journeyman
TRADE PROFIT−5.4K-79.3% ROIViability A · 79
Journeyman
TRADE PROFIT+2.4K13.7% ROIViability S · 81
Master

Leatherworker

Cauldron
TRADE PROFIT−2.3K-62.2% ROIViability A · 79
Novice
TRADE PROFIT+1.1K441% ROIViability A · 79
Apprentice
TRADE PROFIT−439-23.8% ROIViability A · 79
Journeyman
TRADE PROFITNo dataneeds pricesViability A · 79
Expert
TRADE PROFIT+1042.1% ROIViability B · 56
Master

Mason

Stonecutter
TRADE PROFIT+1.1K314% ROIViability A · 79
Novice
TRADE PROFIT+7K857% ROIViability B · 55
Novice
TRADE PROFIT+886170% ROIViability A · 79
Apprentice
TRADE PROFIT+1.1K339% ROIViability A · 79
Journeyman
TRADE PROFIT−7.2K-83.7% ROIViability A · 79
Expert
TRADE PROFIT+5.1K627% ROIViability A · 67
Master

Butcher

Smoker
TRADE PROFIT+832145% ROIViability A · 79
Novice
TRADE PROFIT+14611.6% ROIViability A · 79
Novice
TRADE PROFIT+49153.7% ROIViability A · 79
Apprentice
TRADE PROFIT−15-1.1% ROIViability A · 79
Journeyman
TRADE PROFIT+1.2K511% ROIViability A · 79
Master

Wandering Trader

— spawns randomly —
TRADE PROFIT−347-42.5% ROIViability B · 55
Any
TRADE PROFIT−3.8K-93.5% ROIViability S · 87
Any
TRADE PROFIT−771-94.5% ROIViability A · 73
Any
TRADE PROFIT−3K-62.2% ROIViability S · 84
Any
TRADE PROFIT+49260.3% ROIViability B · 57
Any