XP bottle trading hallFarm
Clerics sell 1 Bottle o’ Enchanting for 3 emeralds.
Clerics sell 1 Bottle o’ Enchanting for 3 emeralds.
Top end portal/wither design can hit five figure obsidian per hour, one of the current highest ceiling meta.
Beehives, flowers, bottles, and dispensers make a compact automated line.
Estimated multi-drop output includes totems, emeralds, witch drops, saddles and occasional potions.
Zombified piglins produce nuggets that can be crafted into ingots.
A simple renewable fuel bank using pointed dripstone and cauldrons.
Skulls give withers, which feed cobblestone/obsidian farms.
Can be fully automatic.
One of the best beginner picks right now.
The classic first farm.
Feed two axolotls a bucket of tropical fish each and a baby spawns after a 5-minute cooldown; scoop the baby straight into a bucket, it sells as an axolotl bucket at any age.
Farm prismarine shards, fish, and XP from an ocean monument.
Renewable shells for shulker boxes.
Reliable gunpowder for TNT and rockets.
Turns cobblestone, bows, and redstone into a common farm component.
One of the easiest high-XP endgame builds, with pearls as a secondary market output.
DonutSMP spawners are custom items (only skeleton spawners exist right now).
Pack a pen with cows and right-click them with empty buckets; there is no cooldown, so the only limit is how many buckets you carry (milk does not stack, so bring shulkers).
Used for paper and the crafting flips.
Not the newest meta, which is exactly why it's safe.
Breed then kill cows with Looting III for up to 3 leather per cow and sell to the standing leather orders or AH.
Logs feed charcoal, chests, sticks, pistons, and auto-crafting lines.
Breed a pen of sheep and shear on a loop.
Fast-growing, zero-input fuel and wood-family material.
Freeze water, harvest with Silk Touch, then compress 81 regular ice into each blue ice.
No ongoing inputs.
Fully AFK, self breaking, zero input.
A steady baseline hall for crops and ordinary trades.
Witch farm that outputs redstone as its main drop, plus glowstone, gunpowder, bottles, sugar and spider eyes.
A village-based iron source with constant demand for hoppers, rails, anvils, and farm components.
Popular farm on DonutSMP.
Spawner-based blaze rods supply brewing and high-density furnace fuel.
Moss → composter → bone meal, a self-feeding loop.
Still one of the strongest farms even after a price cut.
Crimson/warped fungus + wart blocks in huge quantities.
Still works with the current design, but rates are far below the old 15–18M/hr claims.
Used for sticky pistons and slime blocks.